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Mobile Development

Mobile apps that feel native on both platforms

A cross-platform app should not feel like a website in a shell. We build with React Native and Expo, then spend the time platform conventions demand: native navigation gestures, correct keyboard and safe-area handling, and offline behaviour that degrades sensibly. Release automation goes in during the first sprint, because the slowest part of mobile work is usually shipping, not coding.

What you get

  • A single codebase two engineers can maintain, not two native teams
  • Store submissions handled, including review responses
  • Push notifications and deep links working before launch
  • Startup time and frame rate measured on low-end hardware
Deliverables

What the work consists of

  1. 01

    One codebase, two platforms

    Shared TypeScript across iOS and Android, with platform-specific handling where the conventions genuinely differ rather than a lowest common denominator.

  2. 02

    Offline-first data layer

    Local persistence, optimistic updates and conflict resolution, so the app remains usable on poor connections instead of showing a spinner.

  3. 03

    Automated releases

    Over-the-air updates for JavaScript changes and automated store submission for native builds, so a fix reaches users the same day.

  4. 04

    Crash and performance reporting

    Source-mapped stack traces and startup-time tracking from the first internal build, not bolted on after the first bad review.

Typical stackTypeScriptReact NativeExpoEAS BuildSQLiteSentry
Questions

Answered before you ask

Need mobile development?

Send the context you have. If the scope is unclear, that is what discovery is for, and you will get a fixed quote before any build work starts.